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Devlog
SotW 1.7.2 (OST!) now available
August 25, 2024
by
Julian Day
2
While there are a bunch of bug fixes associated with the current release, almost all of my energy for the last six months has been spent working on an OST for the game. This consisted of a false start...
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SotW - now with sound effects!
February 18, 2024
by
Julian Day
2
Sound has been on my long-term list for ages, but it took some poking in the Discord for me to actually implement it in a limited fashion: SotW now has sound effects for certain things, and support fo...
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What's new in 1.6.2
December 10, 2023
by
Julian Day
1
- Characters may now choose to be godless at creation - A few improvements to how options are presented in curses mode to improve interaction with screen readers - Mushrooms, fungus, & special mushroo...
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1.5.8!
July 08, 2023
by
Julian Day
1
This is more of a "I've been working on this for a while and need to cut a release somewhere" kind of release. A summary: - Some menu-related accessibility changes in curses mode to help screenreaders...
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v1.5.2!
January 07, 2023
by
Julian Day
2
I apologize - I ended up working on this release a lot longer than expected. Life took some turns. I didn't have the steady week-to-week cadence I usually do. So here's the biggest stuff in 1.5.2. Ful...
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v1.4.5.1
May 15, 2022
by
Julian Day
Very small update - fixes a bug with eating non-corpses around adventurers and hirelings, plus some other small fixes. As well, hermits can now appear in sewer basins...
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v1.4.5 released
May 12, 2022
by
Julian Day
1
Monthly release, so, small changes, but a fair few: enchants can now give speed, there's a splash screen for curses mode, creatures can now move through traps if they're not afraid of the damage, meat...
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SotW v1.4.3 now available
March 27, 2022
by
Julian Day
2
Shadow of the Wyrm v1.4.3 is now available! The first release of 2022, this release improves NPC AI, adds additional ways to gain followers, and lets you build structures out of sod and stone. Crowbar...
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v1.4.0 - coastlines, skill & spell details, weapon masteries
December 24, 2021
by
Julian Day
1
v1.4.0 is now available, and though it's in some respects a "regular" incremental release, there are a number of enhancements that change how the game "feels". The first of these is coastline generati...
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SotW v1.3.6
October 19, 2021
by
Julian Day
Shadow of the Wyrm v1.3.6 is now available! Probably the most notable change in this release is that deities actively have things they like, instead of just a pile of dislikes. This means that you can...
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SotW v1.3.3 is now available
July 14, 2021
by
Julian Day
This is a small release with a number of helpful bugfixes, but the new features mostly center around making the game friendlier for multi-user systems and tournaments: various directories can now be c...
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v1.3.2 now available
June 13, 2021
by
Julian Day
1
This version has a number of bug fixes, but also includes some nice little updates: there are now kilns, and clay (which can be found anywhere, but particularly adjacent to freshwater), which you can...
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SotW v1.3.0
April 23, 2021
by
Julian Day
1
I'm proud to announce Shadow of the Wyrm v1.3.0 is now available. This version allows the display to be resized (finally!) in tiles mode, procgen names for villages and towns, range for melee weapons...
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v1.2.8 - familiars, adventurers, parties
February 20, 2021
by
Julian Day
The latest update to Shadow of the Wyrm is now available! 1.2.8 adds some performance improvements (world generation should be snappier), but also a number of functional changes: - Wizards and witchli...
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v1.2.5!
December 13, 2020
by
Julian Day
Monthly release time! This version has a bunch of quality of life changes, and some minor content changes. You can now pick up or drop all items within the inventory menu, allowing finer grained contr...
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v1.2.4 - lots of fixes and quality of life improvements!
November 01, 2020
by
Julian Day
Shadow of the Wyrm v1.2.4 didn't quite make it in for October as I'd originally planned, but there's a reason for that: an absolute wealth of reported issues and suggested features made this release...
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SotW v1.2.2 - smarter, hireable NPCs
September 12, 2020
by
Julian Day
For the last couple of months, I've been working on an update to make NPCs a little more interesting. Previously, NPCs were pretty straightforward: they were hostile or not, had ranged attacks or not...
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v1.2.1 available now!
July 17, 2020
by
Julian Day
1
After the big sprites release a month ago, I'm releasing 1.2.1, which is some quality-of-life updates and a few other changes. Probably the most notable is that Beastmastery is now implemented. Beastm...
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SotW 1.2.0 - sprites, at last!
June 20, 2020
by
Julian Day
Very pleased to announce that the latest version of Shadow of the Wyrm, v1.2.0, is now available. This release represents a major milestone for the game, as it provides full support for graphical spri...
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v1.1.7 - fixes and improvements
February 16, 2020
by
Julian Day
v1.1.7 is now available! This version allows shops and beer halls in dungeons, and can generate beer halls in the lower-income quarter of Carcassia as well. Automove is improved, in consultation with...
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v1.1.6 - nothing's changed, a lot has changed
January 11, 2020
by
Julian Day
#release
SotW v1.1.6 is now available. This version fixes a number of bugs in previous versions, but the majority of its development time, at least four weeks, was spent ensuring that sprites could be used th...
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SotW v.1.15
November 22, 2019
by
Julian Day
I'm pleased to release Shadow of the Wyrm v1.1.5. This is in some ways a very minor release, and also a very major release. In terms of new, visible functionality, there are only minor changes - ther...
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v1.1.2 released!
August 11, 2019
by
Julian Day
1
Shadow of the Wyrm v1.1.2 is now available. This release has some mechanics changes (medicine helps avoid bad statuses, swamps can now generate bog iron used for forging), but also comes with a large...
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v1.1.1!
July 16, 2019
by
Julian Day
v1.1.1 is released! This version includes some minor gameplay tweaks, but is heavy on bug fixes. The gory details: Shadow of the Wyrm v1.1.1 "Campion" - Version declared June 12, 2019. Version finali...
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New release - v1.1.0
June 10, 2019
by
Julian Day
v1.1.0 is released! This adds a major piece of new functionality, the item codex, which can be accessed on the map via 'c', or on the equipment/inventory screens by accessing an item using capital le...
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v1.0.2 released!
January 26, 2019
by
Julian Day
#release
The latest monthly release! Some bug fixes (haste/slow has been broken since the first public release!), some enhancements to random villages, some quality of life changes. Poison should be less dead...
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