v1.5.2!
I apologize - I ended up working on this release a lot longer than expected. Life took some turns. I didn't have the steady week-to-week cadence I usually do.
So here's the biggest stuff in 1.5.2. Full info in version_info.txt, as always. There was a lot this time:
- Climbing is no longer still dangerous at 100 skill
- Hirelings and adventurers can have procedurally generated descriptions
- Random artifacts (randarts)
- Implementation of the "X Lore" skills (with Oceanography renamed Ocean Lore). These allow you to find hidden treasure and shipwrecks, which have a nice cache of items and can have randarts.
- If you can fly, you can move up to open sky
- If you can swim, in certain places you can go explore underwater (careful if you have limited air, though!)
- Carcassia has been extended a bit, upwards. Try exploring once you have a way of flying.
- There is now a skill trainer located by the fighting pits in Carcassia, if you want a way to spend your ivory...
- Hills can have dolmens, a remnant of a long-vanished people
- Forests at the northern and southern extremes of the world are rockier and have more and more evergreens
- Lots of bug fixes
Files
Get Shadow of the Wyrm
Shadow of the Wyrm
Traditional roguelike in the style of ADOM and Omega
Status | In development |
Author | Julian Day |
Genre | Role Playing |
Tags | curses, Fantasy, Roguelike, sdl, Sprites, traditional |
More posts
- SotW 1.7.2 (OST!) now availableAug 25, 2024
- SotW - now with sound effects!Feb 18, 2024
- What's new in 1.6.2Dec 10, 2023
- 1.5.8!Jul 08, 2023
- v1.4.5.1May 15, 2022
- v1.4.5 releasedMay 12, 2022
- SotW v1.4.3 now availableMar 27, 2022
- v1.4.0 - coastlines, skill & spell details, weapon masteriesDec 24, 2021
- SotW v1.3.6Oct 19, 2021
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