1.5.8!
This is more of a "I've been working on this for a while and need to cut a release somewhere" kind of release. A summary:
- Some menu-related accessibility changes in curses mode to help screenreaders
- Fleeing creatures may turn to fight when cornered
- Added creature templates, which allow specifying similar creatures from a single entry in the game XML - these will have basically the same stats but different descriptions, symbols, etc. Flavour!
- Wooden items can be made into pulp
- Added a setting to allow always stopping on automove
- Creatures may decide to kick now, especially if doing so might insta-kill the player
- Added a setting to allow excluding very heavy items from autopickup
- Various new creatures
- A small memorial in Gnordvar for a friend of mine who passed
- Unimplemented skills are now disabled and can't be improved
- Deities might grant knowledge of divine magic after prayer
- Lots of bug fixes, and a number of new creatures!
Files
Get Shadow of the Wyrm
Shadow of the Wyrm
Traditional roguelike in the style of ADOM and Omega
| Status | In development |
| Author | Julian Day |
| Genre | Role Playing |
| Tags | curses, Fantasy, Roguelike, sdl, Sprites, traditional |
More posts
- v1.9.1.2 - Apothecary fixFeb 10, 2026
- 1.9.1 - fix crash bugJan 29, 2026
- Shadow of the Wyrm v1.9.0Jan 25, 2026
- Shadow of the Wyrm v1.8.0Mar 08, 2025
- SotW 1.7.2 (OST!) now availableAug 25, 2024
- SotW - now with sound effects!Feb 18, 2024
- What's new in 1.6.2Dec 10, 2023
- v1.5.2!Jan 07, 2023
- v1.4.5.1May 15, 2022
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