I'm pleased to release Shadow of the Wyrm v1.1.5.
This is in some ways a very minor release, and also a very major release. In terms of new, visible functionality, there are only minor changes - there's now a guaranteed amulet of the sea, some tweaks to the item codex, and a number of bug fixes. But most of the last few months has been spent on something you'll see as soon as you load the game.
You may notice that the game loads in a new window, and that the text likely looks different. This is because SotW now uses SDL by default for rendering. Curses will always be supported (it's what I use!), but SDL is now the default, and will enable a much larger change over the coming versions: it will enable graphical tilesets.
I can't stress enough that there are no tiles yet. But that's the feature I'm working towards, and that's what SDL begins to enable. Over the coming releases I'll be making more internal changes to allow for creatures, items, tiles, features, and effects to all have associated tiles, and once that's in place, I'll start to look at what it'll take to make the tileset I've always had in my head. I love NES aesthetics, especially Dragon Warrior - something like Dragon Warrior IV has always been the target state in my mind.
This release has been a long time coming (and I've procrastinated on graphics for many years), but hey, better 8.5 years into the project than never, right?
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