v1.1.6 - nothing's changed, a lot has changed
SotW v1.1.6 is now available. This version fixes a number of bugs in previous versions, but the majority of its development time, at least four weeks, was spent ensuring that sprites could be used throughout the engine, from creatures, to tiles, to tile features, to system-generated events like magic. While I've tested that I'm able to use sprites for each, there isn't actually any sprite support available yet - that'll come in a future version. But it's safe to say that, with the work from this release in place, my focus in the coming releases will be getting sprites in place for the game and opening it up to players who might not necessarily appreciate ASCII graphics.
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