v1.1.6 - nothing's changed, a lot has changed
Shadow of the Wyrm » Devlog
SotW v1.1.6 is now available. This version fixes a number of bugs in previous versions, but the majority of its development time, at least four weeks, was spent ensuring that sprites could be used throughout the engine, from creatures, to tiles, to tile features, to system-generated events like magic. While I've tested that I'm able to use sprites for each, there isn't actually any sprite support available yet - that'll come in a future version. But it's safe to say that, with the work from this release in place, my focus in the coming releases will be getting sprites in place for the game and opening it up to players who might not necessarily appreciate ASCII graphics.
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Shadow of the Wyrm v1.1.6
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Jan 11, 2020
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Shadow of the Wyrm
Traditional roguelike in the style of ADOM and Omega
Status | In development |
Author | Julian Day |
Genre | Role Playing |
Tags | curses, Fantasy, Roguelike, sdl, Sprites, traditional |
More posts
- SotW 1.7.2 (OST!) now available81 days ago
- SotW - now with sound effects!Feb 18, 2024
- What's new in 1.6.2Dec 10, 2023
- 1.5.8!Jul 08, 2023
- v1.5.2!Jan 07, 2023
- v1.4.5.1May 15, 2022
- v1.4.5 releasedMay 12, 2022
- SotW v1.4.3 now availableMar 27, 2022
- v1.4.0 - coastlines, skill & spell details, weapon masteriesDec 24, 2021
- SotW v1.3.6Oct 19, 2021
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